layerview.visualization.nodes.model module
Model (print) node generation.
- class layerview.visualization.nodes.model.LayerNodeBuilder[source]
Bases:
NodeBuilderLayer node builder
- _COLOR_DEFAULT = (0, 0.23529411764705882, 0.7843137254901961, 1)
- _GEOM_VERTEX_FORMAT = [ vertex(3f) normal(3f) color(4b) ]
- _abc_impl = <_abc_data object>
- classmethod _get_geom_vertex_data(layer: Layer, nozzle_diam: float, height: float, name: str) GeomVertexData[source]
Generate GeomVertexData for the provided Layer.
- Parameters:
layer (Layer) – Layer for which the data should be generated and written.
nozzle_diam (float) – Nozzle diameter.
height (float) – Layer height, thickness.
name (str) – Name for generated GeomVertexData
- Returns:
Generated GeomVertexData.
- Return type:
GeomVertexData
- classmethod _get_layer_point_count(layer: Layer) int[source]
Return total point count in provided layer.
- classmethod _get_layer_vertex_count(layer: Layer) int[source]
Return expected total vertex count in provided layer.
- classmethod _get_primitive(layer: Layer) GeomTristrips[source]
Generate GeomTristrips primitive for provided layer.
- classmethod _get_wall_tilt_angle(toolpath: Path, i: int) float[source]
Returns wall tilt angle for specified point_cloud point.
Positive angles are counterclockwise, negative are clockwise.
- Parameters:
toolpath (Path) – 2D point_cloud
i (int) – Wall index (path vertex index).
- Returns:
rotation_angle – Wall rotation angle for segment wall corresponding to vertex v.
- Return type:
float
- classmethod _get_wall_width_scale_factor(toolpath: Path, i: int) float[source]
Return wall width scale factor.
- Parameters:
toolpath (Path) – Toolpath.
i (int) – Index of wall in toolpath.
- Returns:
Wall width scale factor for i-th wall in toolpath.
- Return type:
float
- classmethod _write_geom_data(geom_data: GeomVertexData, layer: Layer, width: float, height: float)[source]
Write layer geom data into the provided GeomVertexData.
- Parameters:
geom_data (GeomVertexData) – GeomVertexData to write data into.
layer (Layer) – Layer for which the data should be generated and written.
width (float) – Segment width (nozzle diameter).
height (float) – Segment height (layer height, thickness).
- classmethod _write_geom_data_colors(geom_data: GeomVertexData, layer_vertex_count: int, color: Tuple[float, float, float, float] = (0, 0.23529411764705882, 0.7843137254901961, 1))[source]
Write color data into the provided GeomVertexData.
- Parameters:
geom_data (GeomVertexData) – GeomVertexData to write color data into.
layer_vertex_count (int) – Total vertex count in layer.
color (Tuple[float, float, float, float]) – Target vertex color.
- classmethod _write_geom_data_coords_and_normals(geom_data: GeomVertexData, layer: Layer, width: float, height: float)[source]
Write vertex coords and normals into the provided GeomVertexData.
- Parameters:
geom_data (GeomVertexData) – GeomVertexData to write coords and normals into.
layer (Layer) – Layer for which the coords and normals should be generated and written.
width (float) – Segment width (nozzle diameter).
height (float) – Segment height (layer height, thickness)
- classmethod build_node(layer: Layer, height: float, nozzle_diam: float, name: str) NodePath[source]
Build layer node.
- Parameters:
layer (Layer) – Layer for which the data should be generated and written.
nozzle_diam (float) – Nozzle diameter.
height (float) – Layer height, thickness.
name (str) – Name for generated NodePath.
- Returns:
Generated NodePath.
- Return type:
NodePath
- class layerview.visualization.nodes.model.ModelManager[source]
Bases:
objectModel manager.
- _model_node: NodePath
- hide_layer(index: int)[source]
Hide layer at specified index.
- Parameters:
index (int) – Target layer index.
- index_to_layer_node: Dict[int, NodePath]
- property model_node: NodePath | None
Returns NodePath for the managed Model.
- priming_layer_node: NodePath | None
- set_layer_color(index: int, color: Tuple[float, float, float, float])[source]
Set color of layer at specified index.
- Parameters:
index (int) – Target layer index.
color (Tuple[float, float, float, float]) – RGBA color to set.
- class layerview.visualization.nodes.model.ModelManagerBuilder[source]
Bases:
objectCreates root G-code model node.
- static build_manager(model: Model, name: str | None = '') ModelManager[source]
Get new ModelManager.
- Parameters:
model (Model) –
name (Optional[str]) – Model NodePath name.
- Returns:
model_node_manager
- Return type: